You can see what the install process looks like below.
Depending on the speed of your PC and the amount of Internet bandwidth that you have available, this can take a while. When you click Install, the installation process will begin. Just make your selection and click Install. NET is one of the choices, as shown in the image below. If you’re not familiar with Visual Studio, the installer prompts you to choose which workloads you want to install. The one thing that you will have to do during the installation process is to install the Mobile Development with. The process of installing the Visual Studio preview is really straightforward, although it does require a lot of disk space (nearly 15GB). That being the case, you will have to download and install Visual Studio 2017 version 15.8 Preview 1 or higher. Because the emulator was only recently introduced, the current release of Visual Studio will not work with the emulator.
To use the Android emulator, you are going to need Visual Studio installed on your Windows 10 machine. You can see the Windows Hypervisor Platform shown in the image below. Now, select the options for both Hyper-V and the Windows Hypervisor Platform. Next, click the option to turn Windows features on or off. To install the required components, open Control Panel and then go to Programs, followed by Programs and Features. In case you are not familiar with the Windows Hypervisor Platform, it is a component that allows third-party virtualization stacks and applications to be used. To run the Android emulator, you will need to install both Hyper-V and the Windows Hypervisor Platform. Windows Server is not yet supported, although it seems likely that we will see Windows Server support for the emulator in the near future. Before I beginīefore I get started, I need to point out that the Android emulator currently only works on the Windows 10 version of Hyper-V. As such, I thought that it might be fun to work through the setup.
Override fun onCreate(savedInstanceState: Bundle?) else if (WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION.One of the announcements that caught my attention at this year’s Microsoft Build conference was that it there is now an Android emulator that has been specifically designed to work with Hyper-V. Private val intentFilter = IntentFilter() Indicates this device's configuration details have changed. Method at initialization to obtain the information instead.
If your app has relied on receiving theseīroadcasts at registration because they had been sticky, use the appropriate get Starting withĪndroid 10, this is not sticky. Indicates the state of Wi-Fi P2P connectivity has changed. In your application, instantiateĪn IntentFilter and set it to listen for the following: WIFI_P2P_STATE_CHANGED_ACTION Indicates whether Wi-Fi P2P is enabled WIFI_P2P_PEERS_CHANGED_ACTION Indicates that the available peer list has changed. To use Wi-Fi P2P, you need to listen for broadcast intents that tell yourĪpplication when certain events have occurred. Set up a broadcast receiver and peer-to-peer manager So you need the following permissions to use Wi-Fi P2P:īesides the preceding permissions, the following APIs also require Location Mode to be enabled: P2P doesn't require an internet connection, but it does use standard Java
This lesson shows you how to find and connect to nearby devices using Wi-Fi P2P. Android doesn't support Wi-Fi ad-hoc mode.Server responsibilities most effectively. Wi-Fi Direct examines each device's power management, UI, and serviceĬapabilities and uses this information to choose the device that can handle When determining which device should be the group owner for the network,.Devices can broadcast the services that they provide, which helps otherĭevices discover suitable peers more easily.Wi-Fi Direct supports WPA2 encryption.If your app is designed to be a part of a secure, near-range network, Wi-Fiĭirect is a more suitable option than traditional Wi-Fi ad-hoc Needing to connect to a network or hotspot. The Wi-Fi peer-to-peer (P2P) APIs allow applications to connect to nearby devices without Wi-Fi Direct (also known as peer-to-peer or P2P) allows your application to quickly find and interact with nearbyĭevices, at a range beyond the capabilities of Bluetooth.